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autoclimbable handrails on harm intent #6652
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Co-authored-by: Drathek <[email protected]>
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- if someone else can push you over a railing, the collide should just behave as normal preventing you from moving that direction
- if you don't want to make railing exceptions via mapping edits, consider instead making a z level check for the Almayer to prevent the auto vaulting of railings on that z level (or maybe only if it's hijack?)
pr seems to be stale, let us know if you want it re-opening, or just make a fresh pr for it |
About the pull request
you do climb when you collide with handrail, rejoice. this makes handrails lot less of an obsticle for both huge xenos and highly rained and agile marines. also there is autoclimbable var that can be set to FALSE on req railing so you can not throw others out of the line
Explain why it's good for the game
handrails can be major pain in ass for both marines and xenos, especily as they are used near ledges so you auto climb from one side to other but have to manualy climb back. they are also sometimes hard to spot and can get you stuck and killed, generly getting stoped by railing that you did not see feels like shit as both sides can shoot or slash it down in seconds. I am gona put this as QOL but if you think it is balance then so be it
Testing Photographs and Procedure
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qol: handrails are autoclimbable when on harm intent, you take some harm when doing so
balance: crusher and ravager destroy handrails when trying to pass them similar to tables
/:cl: